Minor Update #2
Gardens Of The Rising Tide » Devlog
![](https://img.itch.zone/aW1nLzE4NjQ4NDAxLmdpZg==/x200/9IQ1H%2B.gif)
![](https://img.itch.zone/aW1nLzE4NjI0MzU1LnBuZw==/x200/lgrf27.png)
Here comes another patch:
- bug fixes
- added fullscreen and screen shake options
- the dodge direction now depends on the WASD-input (not on mouse position anymore)
- enemies now spawn in waves, with a new wave appearing every 20 seconds
- activating all pilars disables enemy spawn and creates a teleporter
- more animations and sound effects
- addad a death screen with some stats
- passive items and hearts get picked up automatically
- reworked heavy melee weapons: perform a jump before attacking (jump works similar to the dodge roll)
I'd like the next update to be a bit more content heavy.
Files
GRT.zip 25 MB
Oct 26, 2024
Get Gardens Of The Rising Tide
Gardens Of The Rising Tide
Rogue-Like focused on action-packed combat with melee and ranged weapons.
Status | Prototype |
Author | HIKARU574 |
Genre | Action |
Tags | 2D, Co-op, Endless, Godot, Hack and Slash, Pixel Art, Procedural Generation, Roguelike, Top down shooter, Weapons |
Languages | English |
Accessibility | Configurable controls |
More posts
- Minor Update #412 days ago
- Elements - Update15 days ago
- "Demolisher" - Update38 days ago
- Minor Update #356 days ago
- Weapons, Enemies and more67 days ago
- Minor UpdateOct 26, 2024
- Player Choice UpdateJul 20, 2024
- Small Update #01Jul 13, 2024
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