Minor Update #2


Here comes another patch:

  • bug fixes
  • added fullscreen and screen shake options
  • the dodge direction now depends on the WASD-input (not on mouse position anymore)
  • enemies now spawn in waves, with a new wave appearing every 20 seconds
  • activating all pilars disables enemy spawn and creates a teleporter
  • more animations and sound effects
  • addad a death screen with some stats
  • passive items and hearts get picked up automatically
  • reworked heavy melee weapons: perform a jump before attacking (jump works similar to the dodge roll)


I'd like the next update to be a bit more content heavy.

Files

GRT.zip 25 MB
47 days ago

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