Elements - Update
Gardens Of The Rising Tide » Devlog
![](https://img.itch.zone/aW1nLzE5NTY1OTM1LmdpZg==/x200/d1LMIj.gif)
![](https://img.itch.zone/aW1nLzE5NTIzMTM1LnBuZw==/x200/iJZ2aK.png)
- added elemental damage system
- attacks can now inflict 3 different effects on enemies and players
- fire deals damage over time
- poisen increases damage taken
- ice reduces movement speed
- some existing weapons got a rework and now deal elemental damage
- added 12 new elemental weapons
- 7 new passive upgrades
- 2 new enemies
- further refined the enemy spawning system
- players and npc's no longer get stuck on walls when walking next to them
- added a background for the main menu
- more animations, bug-fixes and balancing
- changed crosshair appearance for melee and heavy weapons
Get Gardens Of The Rising Tide
Gardens Of The Rising Tide
Rogue-Like focused on action-packed combat with melee and ranged weapons.
Status | Prototype |
Author | HIKARU574 |
Genre | Action |
Tags | 2D, Co-op, Endless, Godot, Hack and Slash, Pixel Art, Procedural Generation, Roguelike, Top down shooter, Weapons |
Languages | English |
Accessibility | Configurable controls |
More posts
- Minor Update #412 days ago
- "Demolisher" - Update38 days ago
- Minor Update #356 days ago
- Weapons, Enemies and more67 days ago
- Minor Update #284 days ago
- Minor UpdateOct 26, 2024
- Player Choice UpdateJul 20, 2024
- Small Update #01Jul 13, 2024
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