Lobby Update


  • The lobby got an overhaul.


  • There are now 3 different characters to play as
    • each character gets an unique loadout, a new active ability, as well as a character-unique passive effect
    • the 2 new characters are only playable after they got unlocked (or cheated)
    • each character can also unlock an alternative starting loadout
  • Items got a blance pass - they are more powerfull, but also rarer.
  • Some high-level items appear now visually on the character.


  • There is now an item-log in the main menu, which shows more detailed information about weapons, passives and enemies.


  • Added 10 new (melee) weapons, 10 more passive upgrades, as well as 2 new enemies.
  • The robot enemy has a shield now.
  • A few combat adjustments.
  • Bug fixes & some new animations.

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