Lobby Update
Gardens Of The Rising Tide » Devlog
- The lobby got an overhaul.
- There are now 3 different characters to play as
- each character gets an unique loadout, a new active ability, as well as a character-unique passive effect
- the 2 new characters are only playable after they got unlocked (or cheated)
- each character can also unlock an alternative starting loadout
- Items got a blance pass - they are more powerfull, but also rarer.
- Some high-level items appear now visually on the character.
- There is now an item-log in the main menu, which shows more detailed information about weapons, passives and enemies.
- Added 10 new (melee) weapons, 10 more passive upgrades, as well as 2 new enemies.
- The robot enemy has a shield now.
- A few combat adjustments.
- Bug fixes & some new animations.
Get Gardens Of The Rising Tide
Gardens Of The Rising Tide
Rogue-Like focused on action-packed combat with melee and ranged weapons.
Status | Prototype |
Author | HIKARU574 |
Genre | Action |
Tags | 2D, Co-op, Endless, Godot, Hack and Slash, Pixel Art, Procedural Generation, Roguelike, Top down shooter, Weapons |
Languages | English |
Accessibility | Configurable controls |
More posts
- Minor Update #61 day ago
- Minor Update #52 days ago
- Merchant Update3 days ago
- Minor Update #488 days ago
- Elements - Update91 days ago
- "Demolisher" - UpdateJan 04, 2025
- Minor Update #3Dec 17, 2024
- Weapons, Enemies and moreDec 06, 2024
- Minor Update #2Nov 19, 2024
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